(SD, R4, Magna Pacific)

CITY AT WAR -- PART I
With the Shredder apparently gone, the udnerworld factions of the Big Apple clash for power in a gang war that threatens to tear the city apart! The Turtles were feeling pretty good about their victory of their arch enemy ... until now! What can four green turtles do to stop ... a City at War?!

CITY AT WAT -- PART II
The Teenage Mutant Ninja Turtles find themselves in the middle of an escalating gang war between the remains of the Foot, the Purple Dragons and the mob (with their new ally -- none other than Baxter Stockman!). Can the Turtles survive the deadly onslaught? Heck, can the city even survive the deadly onslaught?

CITY AT WAR -- PART III
The Turtles have their hands full fighting the mob, the Purple Dragons and what's left of the Foot. Now, they've joined forces with Karai, who used to be the Shredder's right hand "man". Can they trust her? Well, having a whole city at war does tend to make strange bedfellows.

ROGUE IN THE HOUSE -- PART I
The Shredder is back ... rested up ... recuperated and repaired, and he has a new plan for global domination. But first, all he wants to do is exterminate the Turtles. Call it a trial run of his new ideas. New ideas ... old habits: the Turtles must perish.

ROGUE IN THE HOUSE -- PART II
Shredder creates an army of Foot mechas and sends a robotic Splinter to seek and destroy the Turtles. Our heroes overcome this mechanical menace and trace its origin right back to their old nemesis. Taking the fight to the source, the Turtles bring with them a five hundred pound wildcard we like to call Zog, a Triceraton warrior lefft on Earth by accident. But will this strange ally be enough to save our heroes and stop the Shredder's plans? And is there another wild card in the mix? Will Karai keep her loyalty to the Shredder even when it goes against her sense of honour?



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